Game Engine Scene
A downloadable project
This is a scene created using a custom game engine I made as part of a university project. It was developed using OpenGL and C++
Features:
- Imported models
- Skybox and terrain (Skybox created using Generative AI)
- Custom particle system
- Water mechanics
- Instantiation
- Lighting and shadow mapping
- Distance fog
- UI that affects game mechanics
- Greyscale and cell-shading post-process effects.
Credits:
https://sketchfab.com/3d-models/cauldron-of-eyes-162b9bd69edc43809594b31a7500150...
https://sketchfab.com/3d-models/fire-witch-4b7133f8c2044241b57980ef80ea973e
https://sketchfab.com/3d-models/medieval-knight-sculpture-game-ready-6cdd055b4af...
https://sketchfab.com/3d-models/holy-greatsword-of-the-ancient-kingdom-d3a1f493e...
https://sketchfab.com/3d-models/old-wooden-shed-761c0879b18041e1a42bc10de88d2228
https://pixabay.com/photos/duckweed-wolffia-globosa-pond-water-1468049/
| Status | Prototype |
| Category | Other |
| Author | Matthew Glanville |
| Tags | Game engine |
Download
Download
GameEngineBuild.zip 409 MB



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